There isn't anyone in this world who doesn't love minions. If you don't, I think you're not from this planet and you should get out! Kidding. I mean, they're so cute and funny and lovable and all that and I fell in love with them instantly the moment I saw them in the first Despicable Me movie. Oh, how I envy Gru... Minions talk funny and I really believe every Despicable Me geek out there should learn their language so we could converse like them. Hashtag kidding, not kidding.
They have this Banana and Potato song which is very, very, very adorable. I'm certain you've already heard from the trailer (and which, by the way, not to sound too nerdy, I memorized ages ago). So, can you imagine how stoked I am for the second movie?! Yeah? Beyond, dude, beyond!
Anyhoo, along with the much anticipated Despicable Me 2, Gameloft launched a game freely available for iOS and Android users. The game's name's Minion Rush and I personally love it!!!
The game's goal is to be the Most Despicable Minion. So basically, you're a minion in the game. You run and collect bananas along the way as well as power-ups and hit other minions for your
score to multiply faster thus getting the highest despicable one.
I love me some Teenage Mutant Ninja Turtles. As a kid, one of the first action figures I ever really cared for was a Leonardo fig from the first wave. One of my favorite NES-era games was Teenage Mutant Ninja Turtles 3. Early Saturday mornings were all about the TMNT cartoons for me when I was a small boy. Had I known about the Eastman and Laird and comics back then, I would've asked my folks to pick those up for me. The live action movies had me geeking out like crazy, and I was 7 years old. The new Nickelodeon series kicks ass, and so does the ongoing comic book series published by IDW.
You can just imagine the horror I felt when news broke out that Michael Bay was taking the TMNT helm. Hope was restored when it turned out he was producing it instead, with Jonathan Liebesman (Wrath of the Titans) directing it and that Kevin Eastman and Peter Laird have a hand in the story. I was appeased with this news, but still feel a little unsure. Despite that being a gray cloud in the horizon, news about TMNT: Out of the Shadows started popping up and I was again filled with glee.
We've seen some gameplay footage and it has what we all want from TMNT games - lots of beat-em-up action!
Marvel Heroes is a free-to-play action MMORPG developed Gazillion and Secret Identity Studios. And as the name suggests, it is based on the Marvel universe. Unlike DC Universe Online, where you make your own superhero to fight side by side with iconic DC characters, Marvel Heroes will let you play as... well, Marvel heroes. The formula might sound familiar to you. To a lot of people, this is the spiritual successor to the wildly entertaining Marvel Ultimate Alliance games.
Marvel Heroes - medium quality settings because I'm poor and my computer is old
Due to the change in the nature of the game, gameplay compared to MUA is an entirely different animal. In Marvel Ultimate Alliance, if a character is picked, you're out of luck and would have to pick another character. Only four players can be online at one time per game. Marvel Heroes gives you a massive stage and lets you play with thousands of people. But now that I'm actually playing it, that doesn't seem to be such a good thing after all.
I've always veered away from posting news on GeekOut. We're clear in our stance that GeekOut is a place for opinions, and not news. While we do share a news bit here and there, GeekOut has always been and will forever be an outlet for geeks like myself to... well, geek out. And that's exactly what I've been doing for the past couple hours while watching these two trailers - Batman: Arkham Origins and the new PlayStation 4.
I played the ever-lovin' daylights out of Batman: Arkham City. I loved every single second of it. Without a doubt, Arkham City and Arkham Asylum are the best video games based off comic book characters. What can possibly top that, right? Well, Batman: Arkham Origins will give it a good try. So far, I'm liking what I'm seeing.
- Category: Game On
- Created on Wednesday, 27 March 2013 22:51
- Written by John Oliver Go
- Hits: 5717
There is a powerful sequence in Hideo Kojima's sprawling masterpiece Metal Gear Solid 4 (2008) where we guide our aging and dying hero, Solid Snake, as he fights through a harsh blizzard in Alaska in what is to be one of his final moments in the video game space. As we emerge from the jagged, mysterious wilderness and the snow has gradually subsided, we finally see that we are back to where it all began: Into the now-legendary helipad entrance to the Shadow Moses Base from the original Metal Gear Solid (1998); as the sound of the howling wind transitions to Rika Muranaka's "The Best is Yet to Come", the original game's theme song. This subtle, beautiful ode is a reflection of the widely revered series, with a recurring theme of sombre optimism in a militarized world where, quite frankly, anything can and will happen.
"Our feelings grew faint
What caused our grief and fighting?
Can there be beauty in life?
If you seek it out.
Can there be happiness in life?
Let's seek it."
In seeking happiness: We can assume that Kojima, sadly, never has. How apt has this song come to define Metal Gear Solid, as it also reflects Kojima's greatest strength and weakness: his almost self-destructive thirst to seek out and weave more and more socio-political themes and issues into an increasingly poignant yet grandiosely unwieldy video game franchise (he was, after all, once nominated into Time's 100 Most Influential People in the World). Apparently, he was never satisfied, never happy with his work after promising to leave it behind after the first sequel. Appropriate, then, that "The Best is Yet to Come" is the series' theme song. As Solid Snake huffs and puffs with his dying breath, we can all ask Mr. Kojima, will 'Your Best' ever arrive?
If Kojima has boundless vision, he ultimately compensated with a severe lack in foresight. Metal Gear Solid 4, for all its statutory (or portentous?) relevance both in video games and in wartime politics, sometimes felt like a juggling act wherein Kojima was slave to his previous stories, simultaneously tying up all of the series' scattered plot twists and offering new ones of his own. This is not a complete criticism, as each and every video game he created are complete and satisfying stories in themselves; the problem here is that every entry is more audacious and difficult to follow than the last, to the point that people are still debating whether or not Metal Gear Solid 2 was merely a virtual reality simulation in a bid to... allude to military desensitization from the 4th game. These are bizarre yet irresistible stories, I kid you not.
What we are seeing here is that every single Metal Gear Solid game seems more of a spin-off of the series than actual sequels by themselves. After all, each of the five main Metal Gear Solid games (including the critically-acclaimed PSP game Peace Walker) featured its leading man Solid Snake only twice in a leading role - one of these two even cast him as a dying old man. That's a total 20% batting average for a game series with the moniker "Solid" featuring the legendary hero in his prime. The latest Metal Gear game, however, is one that can be reasonably called a spin-off in a more traditional sense. Released just a month ago, Metal Gear Rising: Revengeance, leaves its stealth-genre roots behind in favor of an ultra-fast paced hack-n-slash game featuring the ninja Raiden, one of the series' most iconic supporting characters. Perhaps this is the refresh that Kojima has been looking for all these years, as this is the game that will finally break free from the gift and curse of his convoluted legacy.