- Category: Game On
- Created on Sunday, 01 September 2013 15:11
- Written by John Oliver Go
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1) Metroid Prime (2002)
Metroid Prime expertly translated the series' meticulous world design into a 3D space. No other conversion stuck to its 2D roots so reverently and yet come out of the gate being so revolutionary. If we are looking at how to translate almost 20 years of conception and invention, then Metroid Prime isn't just merely a homage to the past nor a lynchpin of modern game world creation - it is a bastion for the future to look up to. Because back in 2002, it was revelatory. But today, it is yet to be bettered.
2) Metal Gear Solid (1998)
Video games prior to Metal Gear Solid didn't know where to go. It was a new medium and developers had to keep inventing and carving out mechanics in a brave new world. This game, however, placated video games in the language of cinema and perhaps influenced the medium in more ways than expected. As games that were influenced by novels, music, and even TV shows were relegated to the niche corners of the industry, there was the Metal Gear Solid and the Hollywood-esque: a new narrative language that we are still shamefully using today.
Remember that PopCap-developed tower defense game that hit PCs in 2009, and it was so good, it made its way into every conceivable platform available? It was so good that people who got the games through more or less illicit means said "Ah screw it, they're not asking much for it. Might as well support these guys." It was so good, every gamer, casual or otherwise, would spend hours on it. That game was Plants VS Zombies. With the release of the sequel, Plants VS Zombies 2: It's About Time, PopCap aims to bring the goods once again.
It is still very much the same tower defense game we all grew to love. If you're a long time player of PvZ, you can jump right into it and play as well as you used to. However, the time theme gives the game unique mechanics, as well as introduce new zombie enemies with diverse behaviors to keep things fresh and give a new spin on things.
Lara Croft is a privileged member of a prestigious family. Because of her esoteric interests, she decides to travel the world and learn its mysteries. Her first adventure immediately puts her in an uphill battle where she learns to kill, survive, and uncover ancient secrets in order to save her friends. She picks up tools and weapons along the way and modifies them to become her equalizers in battle against an army of henchmen. When all is said and done, Lara returns with a newfound resolve and purpose. Clearly, Lara Croft is the superhero we needed. Lara Croft is Batman.
If there's one device that molded my childhood, it would definitely have to be the Nintendo Famicom. This is the NES experience people in this country had. Well, this and its many knockoffs. They weren't particularly durable so I probably went through 3 or 4 units throughout its life cycle. I even had one called a Good Boy. But this system is what really molded me into what I am today - a nerd who loves video games and wastes way too much time on them.
Happy birthday, Famicom. Happy birthday.
Turns out the Famicom came out 7 days after my birthday in 1983. The Famicom turned 30 on July 15, 2013, 7 days after I did.
And to celebrate the anniversary, Nintendo will be releasing a virtual console title every month! And because of that, I'd like to talk about my top 10 favorite NES games just for fun.
So there I was, going up the middle lane alongside a bunch of my creeps. Across the river stands Zeus, the God of Thunder, pacing around behind his own creeps, seemingly like a general directing his troops in battle, but really more like a predator waiting to strike. I had my gameplan, which I stuck to since the beginning: I would harass him by attacking and sending claps of thunder – slightly ironic, I know – his way, and when he runs I would send him back to where he was four seconds ago and keep hitting until he goes down. It helped that I knew he was going to stick around when he should be running, even if I knew that he had a similar plan.
I went in and he managed to kill me as I was retreating. When I got back to life, I went in again and he killed me again, but not without me landing a finishing blow as well. When I came back, he and a friend teamed up to kill me a third time.
And I would continue to die and die and die. Most of the time it was through my own fault; but I guess you can say it was all my fault, even when it might not have been, because the enemy grew stronger and I stayed the same each time they slew my sorry ass.
Needless to say, we went on to lose that game.