There are a bunch of hulking, evil companies that, if they were not evil, I would totally invest in in real life. Here is a rundown of my 3 corporations:
Abstergo Industries, specifically Abstergo Entertainment
So, I come from a long line of assassins (right) and was sworn into the brotherhood about 5 times (including 2 DLCs). But, what Abstergo is doing in terms of expansion and their new product line is absolutely cool. Would totally buy around 50,000 shares.
The Animus is a machine that lets you relive past events as another human who endured that time. Previously, it has been used for research and training but a newer model called the Animus Omega is being released for commercial distribution. It’s the future of entertainment, the next next next next next gen console. And it could be ported into absolutely any theme: education, leisure, world domination. It’s pretty cool too how, when you think about it, The Animus is actually the AC series, we’re the Desmonds reliving the past, and Abstergo could well be Ubisoft which in conclusion means they are Templars. That’s it, I’m going to have my banana now.
Right up to the launch of Marvel Heroes last June 4, 2013, I was one of those fans who could barely contain their excitement. I thought we were going to get the Ultimate Alliance the Marvel fans really deserved. I struggled past the download, clumsily installed it, and started playing. I picked out Daredevil because he is my favorite comic book character, and after leveling him to 16, I came to the conclusion that Marvel Heroes just wasn't any fun. So I uninstalled it and just about forgot Marvel Heroes.
A few weeks ago, a friend of mine asked me about the game and I gave my honest opinion based on my launch experience. And he couldn't believe the shit that was coming out of my mouth. He started looking at me like I just insulted his mother. So I started checking out the forums, and everyone has been saying that post patch, it is practically a different game compared to the one at launch - they changed up a bunch of mechanics, introduced splinters, and enhanced the instances.
Interest re-piqued. Marvel Heroes redownloaded. And since I only had Daredevil to play, I jumped right into it with old Hornhead himself. I noticed that some of his moves got reworked. They worked a little better now but it was still kinda boring to play. (Well, he is getting his Level 52 review and he will be reworked some more so I'm kinda looking forward to that.) Eventually, I thought to myself maybe I'm just using a boring character.
Decided to plop down $10. Enter Cyclops.
Instantly, the potential of Marvel Heroes was unlocked. I have barely been able to put the game down since I restarted. It's still clicky, and it's still grindy, but just the feeling of achievement and progress is just too goddamn satisfying. So, THIS is what Diablo 2 fans loved.
Achievements and trophies, the way they're known today, came into popularity with its introduction with the Xbox 360's Gamerscore system. You are rewarded an achievement with a corresponding Gamerscore or a trophy for performing certain in-game activities. It can be something as simple as completing a certain level, reaching a certain part of the story, or performing tasks necessary to advance the plot. But it can get as complicated as tackling certain parts of games a certain way or not using certain gameplay options. Some of them involve crazy levels of grinding, and some of them are so hard, they turn otherwise normal, balanced people into raving murderous hardcore monkeys. In essence, achievements and trophies are little rewards game developers give you for playing their game in specific ways.
- Category: Game On
- Created on Monday, 25 November 2013 14:59
- Written by Romeo Moran
- Hits: 3210
The Philips Arena is electric tonight. The usually lukewarm Atlanta crowd is on fire this evening, because I’ve stepped foot on the court – I am the Alpha Hawk, ascendant savior point guard of a so-so Atlanta team Eastern Conference stalwarts steamroll every April. The offense flows like electricity through my fingers, because sometimes it seems like I’m the only one who can offer a spark to ignite this group.
The ball’s in my hands. I come through the lane, take a confident step towards the basket, and offer the rock to the rim, a precious sacrifice to some fickle basketball god so that he may bless our team with two points; and later on, maybe a win.
It doesn’t get there. The deity has already deemed my offering unworthy, as it is swatted out of my hands by a bigger defender. Nope. Not this time.
It’s tough to be a 5’7” point guard in the NBA.
You know what it is, though – it’s me playing myself in MyCareer mode. As per my own tradition, I play a realistic career every year: my actual height at 5’7”, the closest weight I could come to (around 175 lbs.), hailing from the Philippines. The only thing that isn’t realistic is my basketball ability, but isn’t the chance to completely blow yourself out of proportion the main hook of a sports video game?
Casual games are taking over the gaming world, and we all know this. 70% to 90% of all gamers play casuals. And because of that, and due to relatively low development costs, we've seen a massive influx of casual games on the very widespread platforms of Android and iOS. So, to be competitive in this gaming environment, a game has to be something special. And for a casual game to succeed, it has to have three things - ease of access, addictiveness and scalability.
And it seems that Elevator Joe has all of them. Developed by Erick Garayblas (Streetfood Tycoon, which I played on the iPad) and Ryan Sumo (SpaceChem and Prison Architect), Elevator Joe is a technically a time management/ tower sim game but I don't think the genre names don't do the game justice. Make no mistake - this game is frantic, and at no point will you feel like you're managing time as much as you are managing the unbridled fury those little cranky chibizen motherfuckers trying to get to another floor, even though walking down a couple floors might actually help their weight problems and make them feel better about themselves.