Casual games are taking over the gaming world, and we all know this. 70% to 90% of all gamers play casuals. And because of that, and due to relatively low development costs, we've seen a massive influx of casual games on the very widespread platforms of Android and iOS. So, to be competitive in this gaming environment, a game has to be something special. And for a casual game to succeed, it has to have three things - ease of access, addictiveness and scalability.
And it seems that Elevator Joe has all of them. Developed by Erick Garayblas (Streetfood Tycoon, which I played on the iPad) and Ryan Sumo (SpaceChem and Prison Architect), Elevator Joe is a technically a time management/ tower sim game but I don't think the genre names don't do the game justice. Make no mistake - this game is frantic, and at no point will you feel like you're managing time as much as you are managing the unbridled fury those little cranky chibizen motherfuckers trying to get to another floor, even though walking down a couple floors might actually help their weight problems and make them feel better about themselves.
E-Sports is alive and kicking here in our country. You just gotta know where to look.
RapturePH returns for the 3rd annual Pinoy Gaming Festival on Oct. 26 and 27, 2013 at the World Trade Center along Disodado Macapagal Ave. The PGF, even though it started out small, has grown to be the most anticipated e-sports convention in the country! This is it, folks! This is local Evo!
If you're the type of gamer who thinks they're hot shit, but you've never really gone up against the best the country has to offer on a stage as big as the Pinoy Gaming Festival, then you might want to check yourself. Every competitive gamer worth their salt is going to show up and they're going to bring their A game. You a DoTA 2 player who talks shit online about people you beat? Shut your face and put your money where your mouth is. You one of those jerky arcade players at the Tekken Tag Tournament 2 cabinets who sneer at noobs? If you're not at this tourney, you're just another pussy.
Bottom line is, if you talk big but you're not at the Pinoy Gaming Festival, then there is no proof of your greatness. None whatsoever. To show off your mettle, you gotta run with the big dogs. And locally, this is the largest kennel there is.
All right, let me clarify what I meant. Downloadable content (DLC) in and of itself is not intrinsically evil. DLC's purpose is to extend the life of a video game or reinvigorate it with fresh content. Some games manage to pull that off very well. Just off the top of my head, I can think of Red Dead Redemption's Undead Nightmare or Mass Effect 2 and 3's multitude of single player campaign extras and the free alternate ending.
However, some companies see it as a way to make extra cash on top of already expensive video games. Street Fighter IV alternate costumes were already on the disc, and Capcom asked you to pay for what is essentially a 100KB unlock. And these are just costumes; they don't help your game in any way, so it really does feel like buying a red shirt but having to pay extra for the color. There's also Oblivion's horse armor, which is literally just armor for your horse, and it's real-world money expensive. There's also the No More Heroes character viewer DLC, probably because fapping to the game wasn't easy enough.
DLC is all optional, but gaming companies having the gall to charge your customers for crap that should be free in the first place just feels wrong.
So, how does Disney Infinity fit into all of this? Well, essentially, it's an entire game built on extra content you can buy individually.
Each individual character costs around Php650.00. That's $15 for just one character. The Booster Set costs around Php1700.00, which is around $40, and that gives you three characters or two characters and their game world. So, they're charging for each character, plus map packs with new gameplay elements. If any other game company asks for what Disney is asking for a simple single character unlock, every gamer worth their salt would lose their shit. Not to mention that the core game, which includes only three characters and three maps goes for Php3,400.00 or higher depending on where you buy. That's around $80.
Since I got GTA V, which was a little over a week ago, I've been getting less and less sleep because exploring Los Santos is just goddamn amazing. We all know Grand Theft Auto V is just one incredible piece of work; it's of the best reviewed games of the year, catching up with Naughty Dog's The Last of Us if not blowing it out of the water completely. IGN gave it a 10. Metacritic has it at 97, and I think the only reason it isn't 100 is because Metacritic is like that. The Guardian gave it 5 stars. Gamespot gave it a 9.0. Computer and Video Games gave it a 10, as well. T3 gave it 5 stars. If I were to review it, based on my own personal tastes, I'd probably give it a 4.5 out of 5, with the vanishing car in garage bug and having to wait for multiplayer being my main complaints.
Anyway, my Michael, Franklin and Trevor have been having a blast exploring the rich experiences Los Santos has to offer. They've barely scratched the surface of what they can do, and some of the stuff they've done, they couldn't take pictures of. Check out what they've been up to through this series of selfies.
Michael practicing his beautiful eyes move he learned from his Filipina yaya when he was 2 years old.
Michael hit Los Santos customs and pimped out his default ride - matte red finish, turbo tuning, sport brakes, GT chrome mags, big bore exhaust, sport suspension, xenon lights, spoilers, skirts, level 3 EMS upgrade on the engine, and that custom plate. That reads THEBIM, yellow font on black.
Do you remember Friendster? If you were around computers in 2002/2003, they were the biggest name in social networking. Recently, they made the move from being one social media's pioneers here in the country to powering through as a game publisher/ platform that caters to multiple markets in Asia. Friendster has been partnering up with top game developers and publishers, and one of them happens to be Bigpoint Games. Bigpoint is a developer and publisher, with titles such as Icefighter and Battlestar Galactica Online under their belt. They are also developing an F2P MMORPG based on George R.R. Martin's Game of Thrones, called A Song of Ice and Fire.
Last September 19, 2013, Friendster and Bigpoint announced the open-beta launch of Drakensang Online FX in the Philippines, Malaysia, and Singapore. Right now, it's available to play on Friendster. Click here to start playing. FX means "Friendster Exclusive."
Drakensang Online is a free-to-play browser based MMORPG that runs on Java. Since it's on a browser, you can play it anywhere, on any desktop. Requirements to run it are very minimal. Recommended requirements aren't that high either, so practically anybody can run it.
Windows XP; Windows Vista/ 7
Pentium 4 2.8 GHz
1GB RAM for Win XP; 2GB RAM for Win 7
nVidia 6800GT with 256MB RAM or better
DirectX 9c sound card
Updated browser (IE, Chrome, Firefox)
There is no mobile version yet, though, as the team explains that UI is a very important part of their design philosophy.
In Drakensang Online, you take the role of a warrior who belongs to 1 of 3 classes. A 4th class, a dwarf-looking character with a shotgun, is to be added soon (probably plays like an engineer class). And you go on adventures in the world of Dracania, a world that sort of looks like something ripped out of the imaginations of Dungeons and Dragons dungeon masters.